microsoft toolkit download
Platform
PS5 & Xbox One
Creator
CelticLG
Links
OS

CelticLG and his team are back again with one of the most detailed rosters for NBA 2K23. The Attention To Detail Roster is currently only available for the PS5 and the last gen Xbox One. The same roster is in the works for PS4, Xbox Series and the PC so be on the lookout for those releases. Check out all the edits the roster comes with below.

PS4: work in progress
PS5: File Name: ATD 2K23 Day One Online ID: br82186
XBox One: File Name: Official ATD 2K23 Day One Gamertag: CelticLG5
XBox Series S/X: work in progress
PC: work in progress

1. TENDENCIES
[1.1] Shot and touch tendencies updated based on player’s impact and usage on offense
[1.2] Re-balanced all the shot zones (shot close left, shot three right-center, etc) using real-life shoot tracking by zone
[1.3] Shot under the basket/close/mid/3pt all corrected based on real life shot distrubution (this implies less 4-feet jumpers and mid-range shots , excluding specialists, with more three pointers in order to replicate modern basketball)
[1.4] Corrected off-screen, spot up and contested shots tendencies
[1.5] Stepbacks shots (mid and 3pt) totally reworked for all the players in order to average their real life numbers of attempts
[1.6] Pullups, floaters, spin jumpers and bank shots have been tracked and corrected based on attempts per-36 minutes by all the players
[1.7] Eurostep, hopstep, spin laypus and stepthrough shots all updated based on players frequency to utilize this moves
[1.8] The putback tendency updated in order to favor specialists
[1.9] Dunk tendencies (standing, driving and flashy) reworked
[1.10] New alley-oop (pass and dunk) tendencies based on real-life stats
[1.11] Triple threat jab, pump fake, and idle all globally scaled with less jabs and more fakes
[1.12] New crash tendency formula based on height and weight
[1.13] Size up, hesitation and no-setup move re-scaled (with the last one increased globally in order to have less random dribbling)
[1.14] Standing dribble and driving dribble tendencies reworked in order to have better game flow and less “mid-range standing dribbling” no-sense by the CPU
[1.15] Dish to the the open man tendency (and the other passing tendencies) rescaled and globally increased in order to have more drive-and-kicks and extra-pass situations
[1.16] “Spot Up vs Cut” tendency reworked, now players will behave correctly during transitions: shooters will stay behind the arc while bigs and elite athletes will attack the rim
[1.17] “RollvsPop” tendency rescaled based on Pick&roll and pick&pop data from the past 2 years
[1.18] Iso tendencies are now based on real-life isolation stats
[1.19] All post up and post moves tendencies updated based on players frequency to use those moves
[1.20] Hook and fade-away shots tracked, rescaled and fixed, now they’ll turn to the shoulder of the player, not the hand, when trying one of his moves
[1.21] Charge, hard foul and shot contest tendency updated and globally increased in order to have better defense
[1.22] Steal, foul, play-passing lanes and block tendencies rescaled based on real-life stats
[1.23] Play discipline tendency reworked based on the style of the players, star players will be more likely to try to found their shot

2. ATTRIBUTES
[2.1] Layup/Close/Mid/3pt attributes updated with new formulas based on shooting % and volume
[2.2] Free Throw rating update for all the players based on their last two years
[2.3] New formulas for Shot IQ (based of shot selection) and Offensive/Defensive consistency
[2.4] Dunk attributes reworked
[2.5] Driving layup, draw foul, post fade/hook updated based on real-life stats
[2.6] Athletic attributes (speed, acceleration, vertical, lateral quickness) updated based on combine numbers and age + some corrections
[2.7] Defensive attributes overhaul for all the player in order to fix good defensive players with bad defensive attributes and viceversa
[2.8] Passing attributes reworked based on various advanced-passing data
[2.9] Stamina updated for all the players based on age, height, weight and their position
[2.10] New formula for the strenght attribute
[2.11] Rebounds, steal, pass perception and block updated based on stats from the past season
[2.12] Hustle, ball handling (expecially for bigs that can handle) and hands adjusted based on the style of the player

3. BADGES
[3.1] Globally reduced the number of players with badges in order to separate the true specialists from the other players. Every badge is now assigned to around 20-30 players, depending on the badge
[3.2] The vest majority of the badges are now based on stats with different tiers (bronze, silver, gold, HOF). See the badges guide for more details
[3.3] Removed some of the OP badges that can ruin gameplay and/or sim stats
[3.4] Personality badges updated for all the players in the league in order to replicate their real life character (personality badges can laso unlock certain scenarios when using our MyNBA Event Generator)
4. PLAYBOOKS: (thank to Vannwolfhawks206 for the help): all playbooks have been reworked in order to replicate real-life playbooks. Plus all the teams have 50 plays each playbook now.

5. PLAY-TYPES: updated for all the players based on real-life play-type tracking data from last season from Synergy

6. SIG SHOTS: all moving shots, free throws, layups, dunks, dribble moves, post moves updated. The goal is to have every player on the league covered with their authentic shots and moves

7. ACCESSORIES & SHOES: updated (with frequencies!) based on what they wear this season

8. G-LEAGUE ROSTER: as we did last year, we will try to edit all the G-league rosters (at least on both next-gen console) with all of our tendencies, attributes and badges edits in order to have an even more realistic basketball experience, You could start from the G-League in yuor save and rise to the League, or follow your key prospect closely and maybe found some gems. The choice is yours.

9. COACHING PROFILES AND COACHING SLIDERS: updated for all 30 teams in order to replicate the coaching style and the type of rotation that can be used after years of MyNBA sims

10. POINT OF EMPHASIS: updated for every team in order to have sim stats as authentic as possible

11. TRANSACTIONS: all transactions are updated

12. PLAY FOR WIN, FINANCIAL SECURITY, LOYALTY EDITS: values updated for all the players in order to replicate their personality and their contract requests (veterans like Andre Iguodala or Carmelo Anthony will sign for a contender at the minimum salary while other guys like Marcus Morris or Terry Rozier will prefer money over winning a title)

13. PEAK START/END EDITS: updated for all the players based on the style of the players (pure shooters will last longer than athletic bigs for example), fixing the problem of some players regressing too soon or too late

14. POTENTIALS: corrected in order to have more stability and balance during MyNBA future seasons, reducing the huge number of 80+ OVR players that showed up after a few years of simulation

15. POSITION CORRECTIONS: based on real-life data

16. CONTRACT CORRECTIONS: added team/player options where missing and corrected all the wrong values

17. ROTATIONS: updated for all 30 teams based on the first games of season

18. PLAY-INITIATOR CORRECTIONS: in order to have only real ball handlers to call plays and handle the ball

19. REALISTIC SIM STATS: we put a ton of work on sim stats because they’re essential for a sim experience. Both players and teams sim stats will be as accurate as possible

20. HEIGHTS AND JERSEY NUMBERS: all updated after the training camps

21. UPDATED FACE SCANS AND CAPS: all the new scans released after day one will be added to roster + the faces of players without scans have been replaced with high-quality CAPs created by the community