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Platform
PS5, Xbox Series S/X
Creator
CelticLG
Links
OS
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CelticLG and team are back with their Attention to Detail roster for NBA 2K21 on the PS5 and the Xbox Series S/X. In my opinion this roster gives you the most realistic experience each year and you can read all the details about it below. Expect a PS4, Xbox One & Switch version to release in 2021.

How To Find The Roster

PS4

Online ID: jeffruel 21
File Name: ATD 2K21

PS5

Online ID: DefloDD
Roster Name: ATD 2K21

2K Scenario

Online ID: DefloDD
File Name: ATD Open Night

Xbox Series

Gamertag: CelticLG
Roster Name: ATD 2K21

2K Scenario

Gamertag: CelticLG
File Name: ATD Open Night

1. TENDENCIES (all tendencies are edited)

[1.1] Shot and touch tendencies updated based on offensive impact on offense
[1.2] Shot under the basket/close/mid/3pt corrected based on real life shot distrubution, this implies less close 4-feet jumpers and mid-range shots (excluding specialists) with more three pointers in order to replicate real modern basketball (and new formulas for spotup and offscreen mid/3pt shots)
[1.3]Detailed shot zones (close left/right/center, mid left/left-center/center/etc…) updated and scaled to 100 based on shot distribution (NEW)
[1.4] Pullups, stepbacks (mid and 3pt), floaters, alley oops (dunks and passes), spin jumpers (NEW) and bank shots (NEW) have been tracked and corrected based on attempted on 36 minuts by all the players
[1.4] Eurostep, hopstep, spin laypus and stepthrough all updated based on the tendency by the players to use them IRL
[1.5] Drive tendencies corrected with a new scale with a general decrease in order to prevent the CPU from driving every possession
[1.6] Dunk tendencies (standing, driving, flashy) reworked
[1.7] New alley-oop (pass and dunk) tendencies based on real-life stats
[1.8] Triple threat jab, pump fake, and idle all globally scaled using 50 scale, with less jabs and more fakes (NEW)
[1.9] New crash tendency formula based on height and weight (NEW)
[1.10] All players size up’s scaled to 100 between size up, hesitation and no-setup move in order to have less random dribbling
[1.11] Dribble and driving dribble tendencies reworked in order to assure better game flow (NEW)
[1.12] Dish to the open tendency (and the other passing tendencies) rescaled and globally increased for more drive-and-kicks and extra-pass situations
[1.13] “Spot Up vs Cut” tendency reworked based on the role and the [url=”https://i.imgur.com/5WQWZYO.png[/URL] of the players, now they’ll behave correctly in transition situations, shooters will stay behind the arc while bigs will attack the rim
[1.14] “RollvsPop” tendency rescaled based on Pick&roll and pick&pop possessions played
[1.15] Iso tendencies are now based on real-life isolation stats
[1.16] All post up and post moves tendencies updated
[1.17] Hook and fade-away shots tracked, rescaled and fixed to turn to the shoulder of the player not the hand (these tendencies are backwards)
[1.18] Charge, hard foul and shot contest tendency updated and globally increased
[1.19] Steal, foul, play-passing lanes (NEW) and block tendency rescaled based on real-life stats
[1.20] Play discipline tendency reworked based on the style of the players (NEW)

 

2. ATTRIBUTES (all attributes are edited)

[2.1] Close/Mid/3pt attributes updated with new formulas that take into account % and volume
[2.2] Free Throw rating update for all the player based on the last two years (or 100 FTs if they had less than 100 the past 2 years)
[2.3] New formulas for Shot IQ (based of shot selection) and Offensive/Defensive consistency (NEW)
[2.4] Dunk attributes reworked
[2.5] Driving layup, draw foul, post fade/hook updated based on real-life stats
[2.6] Athletic attributes (speed, acceleration, vertical, lateral quickness) updated based on combine numbers and age + some corrections (NEW)
[2.7] Defensive attributes overhaul for all the player in order to fix good defensive players with bad defensive attributes and viceversa
[2.8] Passing attributes reworked based on various advanced passing stats (NEW)
[2.9] Stamina updated for all the players based on age, height, weight and position (NEW)
[2.10] New formula for the strenght attribute (NEW)
[2.11] Rebounds, steal, pass perception and block updated based on stats from this season
[2.12] Hustle, ball handling (expecially for bigs that can handle) and hands adjusted based on the style of the player (NEW)

 

3. BADGES (all badges are edited)

[3.1] Reduced the number of players who have been assigned badges in order to seperate the true specialists from the other players. Every badge is assigned to max 20-40 players (depending on the badge)
[3.2] Around 90% of the badges are based on stats with different tier (bronze, silver, gold, HOF). See the badges guide for more details
[3.3] Removed some of the OP badges that can ruin gameplay and/or sim stats (worm, quick first step, etc)
[3.4] Personality badges updated for all the players in the league in order to replicate their real life character (personality badges unlock certain scenarios if you use the MyLeague Event Generator, see the details in the 2nd post)

4. PLAYBOOKS: more than 300 real-life plays added throug the various based on the style of the team, the players and their type of freelance + some more basic plays in order to maintain MyLeague’s longevity. All 30 teams will have 50 plays and a balanced playbook

5. PLAY-TYPES: updated based on real-life data

6. HOT ZONES updated for over 350 plays that took 100+ shots this year (or the previous season for players like Durant, Cousins and Wall that haven’t played in 2020)

7. SIG SHOTS: all shots/free throws/layups/dunks/dribble moves/post moves updated for all the players based on the suggestions of the Sig Shots Thread (all credit to woody, fc155, itrey and all the guys of the thread)

8. ACCESSORIES & SHOES update (with frequencies!) based on based on what they wore this season

9. TRUE DURABILITY ATTRIBUTES: all injuries of players during their careers have been broken down according to body parts allowing us to update all the durability attributes based on the injuries that the players suffered

10. REAL LIFE STAFF (coaches and assistants, GMs, trainers, scouts) with grades, badges and play-styles all updated

11. POES, COACHING PROFILES, COACHING SLIDERS: updated for all 30 teams in order to replicate their real style

12. TRANSACTIONS updated weekly until the start of the regular season

13. PLAY FOR WIN, FINANCIAL SECURITY, LOYALTY: values updated for all the players in order to replicate their style and their contract requests (veterans like Tyson Chandler or Jared Dudley will sign for a contender at the minimum salary while other guys like Marcus Morris or Terry Rozier will choose money over everything)

14. PEAK START/END updated for all the players based on the style of playing (pure shooters will last longer than athletic bigs for example)

15. POTENTIALS: corrected in order to have more stability and balance during MyLeague’s future seasons, reducing the huge number of 80+ OVR players that showed up after a few years of simulation

16. POSITION CORRECTIONS based on real-life data

17. CONTRACT CORRECTIONS: adding team/player options where they’re missing, correcting values

18. ROTATIONS updated for all 30 teams

19. PLAY-INITIATOR CORRECTIONS all around the league in order to have only real ball handler to call plays and handle the ball

20. REALISTIC SIM STATS: I personally put a ton of work on them because I think they’re essential for a sim experience

21. HEIGHTS AND JERSEY NUMBERS: updated before the training camps

22. NEW FACES FOR BAD CAPS: faces of players without face-scan will be replaced with high-quality CAPs

23. DRAFT-AND-STASH PLAYERS added to the roster (Hands, Sirvydis, etc)

More Rosters
NBA 2K21 – Point Of Emphasis Roster (PS5)